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MyrrMyrr is the land of the Gorbé, and lies across Lake Quentari from the Elven kingdom. It is a land of great variety, with deserts to the north and west, and a huge primeval forest to the south. Each clan lives in a different part of Myrr, and is noted for its own specialty. For example: The Khiva, or cheetah, clan raise horses, the Lynx clan trades in fine hardwood, and the Jaguar clan of Lake Jauf in the northwestern part of Myrr are boat builders. The town that is most familiar to those who travel to Myrr by boat is Kashan, which is situated on a peninsula jutting far out into the lake. The Marguay clan lives here, and they are the best fisher folk of the Gorbé. The Gorbé capital is Shakar, a walled city of about 4000 in the central part of Myrr. It is controlled by the Lion clan, and is rumored to house the only training center for celestial magic in the country. There is also a place called Shapur, further to the west, which is inhabited only four times a year, at the beginning of each season. This is the site of Trading Week, where Gorbé from all over Myrr gather to barter and participate in athletic contests. It is here that a traveler may find a rich array of Gorbé products on display. Heavily populated, Myrr boasts cities of great magnitude. The Gorbé of Myrr are non-migratory, living in defined cities and towns stretched over a large area, from the Mwoonyrr River to the north to Ignavis? and Dar Khabad? to the south. Myrr reaches all the way into the Ouachitamugi Mountains in the west to Lake Quentari to the east. Slavery is also legal in Myrr, although it is much more like indentured servitude. A “slave” in Myrr is treated well, like valuable property, and is given every opportunity to gain or fine tune skills. After a period of five years a slave can buy himself free for the original buying price. |