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Empathic HealingEmpathic Healing - Oleander’s Self Sacrifice This spell allows the caster to transfer one detrimental effect from the target to the caster. The effects this spell may transfer to the caster are Disease, Curse, Paralyze, Silence, Sleep, Taint Blood, Weakness, Wither Limb, Drain, Drain Life, Feeblemind, Laugh, Nausea, Slow Poison, and Vertigo. No effect not on this list may be transferred using Empathic Healing. The caster may also heal damage by transferring health from themselves to the target. The maximum amount of health that can be cured is the current health of the caster plus one dagger blow if they are willing to drop to into unconciousness and begin to bleed out. Like all healing, if more healing is given then the target has the normal ability to have the health is lost but the caster still takes the damage. The caster cannot use spell protectives or combat abilities like Dodge or Phase to negate the effect upon them. If the effect is not inflicted upon the caster because of immunity to the effect, a formal magic defense, or a magical item, then the spell fails. The caster must take the effect or use a racial resist for the spell to succeed. The caster must begin the duration of the negative effect they take upon themselves from the point they take the effect not when it was originally cast on the one they removed it from. In order to use this spell to heal the target must be healable by earth magic. |