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BiataBiata are descended from a barbarian tribe, according to legend, but they do not act or look like barbarians. They have large upturned feathery eyebrows and often grow feathers in their hair and claws on their fingers as well. (The claws are decorative in nature and cannot be used as weapons.) Biata tend to be very orderly in their philosophy of life—they always act with a purpose. They will not do things "on a whim" and are always working towards some goal. To other races, this tends to make them seem like extremists—either very good or very evil—but even the most evil biata will have his or her own code of ethics and will never act erratically or randomly. This also makes the biata seem very stubborn. They are also very secretive about the origins of their race and will treat all other races as "outsiders" rarely worthy of complete trust. It is said that biata were formed through magical mating of a gryphon and a human (or perhaps a barbarian). The Gryphon barbarian tribe was made up entirely of biata, and until the last Great Celestial Change in 590, all biata looked human. Having celestial protective spells cast upon biata causes great discomfort. Most will refuse to sleep behind Wards and will not use celestial magic items. This distrust only applies to Celestial Defensive spells, and does not apply to Celestial Magic Items. Biata, like stone elves, have spent years honing mental skills and as such can perform certain mental mind abilities. Generally speaking, a biata can remove insanity based on memories or otherwise "cure" mental damage on any willing subject. They cannot,.however, use this ability to tell if another individual is telling the truth or to have that individual remember events forgotten due to a Forget-it elixir or other such effect. Biata innately have the ability to Resist Charm and Sleep as well as Break Charm. Biata are attuned to earth magics and as such, cannot learn to read magic. |